Rendering Engineer
Location: Auckland, NZ
About the Role
Join Light Pattern, a boutique game development studio led by Path of Exile co-creator Chris Wilson.
Light Pattern is experimenting with a distinctive art style for its unannounced project and is seeking a Rendering Engineer to help bring this world to life. If you dream of shaping an engine rather than just using one, we want to hear from you.
This is a full-time, on-site position in Auckland, New Zealand. Relocation assistance is available.
Responsibilities
- Design, implement, and maintain a custom rendering pipeline
- Develop lighting and shading models that support a dark, gritty aesthetic
- Write efficient GPU and CPU code, profiling and optimising for high frame rates on a wide range of hardware
- Research and prototype advanced techniques such as global illumination, volumetrics and temporal reprojection
- Develop tooling for material/lighting iteration, debug visualisation and performance analysis
- Collaborate with artists and designers to translate visual goals into performant features
- Guide, mentor, and inspire other programmers
Requirements
- A Bachelor's Degree in Computer Science or equivalent industry experience
- Significant graphics programming experience (we expect 5+ years) on shipped game titles
- Deep knowledge of modern GPU architectures and APIs such as DirectX 12, Vulkan, or Metal
- Strong skills with Rust or modern C++
- Solid mathematical foundations
- Experience with GPU and CPU profiling tools such as RenderDoc, PIX, Nsight, VTune, etc.
- Excellent cross-disciplinary communication. You must be able to translate artistic vision into technical tasks
Please email your resume, cover letter and portfolio to:
wbof@yvtugcnggrea.pbz